InviBreak flips Breakout upside down: you are the ball. You are the ball inside a crumbling brick maze, and the paddle that used to save you is now the thing that slams you down. Slide the top paddle with your mouse and its underside hammers your orb through the blocks — plain bricks crumble in one hit, riveted bricks take two, and hatched push-bricks fling you right back up. Reach the bottom line before the timer drains, rendered in pure four-tone Game Boy DMG green with chunky pixel blocks and a dot-matrix score font.
How to play
Move the mouse (or drag your finger) to slide the top paddle left and right — the orb follows its momentum.
Click, tap, or press Space / Enter to slam the paddle down and spike the orb into the maze.
Plain bricks crumble in one hit for +10; riveted bricks need two hits; hatched push-bricks shove you high back up.
Reach the bottom line before the timer hits zero: you bank a clear bonus of 100 plus twice the seconds left, then the next maze gets denser.
Press P / Esc to pause; click or press any key on the title screen to start.