MagRace is a magnetic pod time trial drawn like an engineering blueprint: cyan-white line art on a royal-blue drafting grid, complete with station rulers, hatched walls and dashed motion guides. Your pod is always being dragged toward whichever glowing rail its polarity attracts to — flip polarity at the right instant and you sling between the rails down the tube. Thread the gaps between hazard plates, grab gold flux cells for a speed boost, and touch all six checkpoints before the clock punishes you. The course seed is fixed, so the only rival is your own best time.
How to play
Press Space (or click / tap; ArrowUp, ArrowDown and Enter also work) to flip polarity between N-up and S-down.
The pod is permanently pulled toward the charged rail — flip before you strike it, or the run derails.
A derail resets you to the last checkpoint and the timer keeps running; there are no lives.
Score is your elapsed time over the 6600-unit tube through 6 checkpoints: Gold under 24 seconds.
Collect gold flux cells for a temporary speed boost; the HUD tracks flux, derails and checkpoint splits.
P or Esc pauses; R restarts the run from the start line.