Cog-carts roll the slate line toward four gaps, and every gap's drawbridge is held by an electromagnet you control. Cycle each magnet between OFF, LAY and PULL: laid iron plates let iron carts roll across, while an energised coil yanks brass carts over the void in a shower of sparks. Wrong state and the cart drops — traffic never stops, so mind the plate travel time across nine escalating schedules. Rendered as an isometric brass steampunk diorama: polished gears, copper gradients and riveted plates on slate.
How to play
Press keys 1–4 (or tap the chips at the bottom) to cycle magnet 1–4 through OFF → LAY → PULL.
Iron carts need their plate LAY (down); brass carts need the magnet on PULL (plate up, coil energised).
Plates take a moment to travel, so commit early — a cart reaching an unmapped gap is dropped into the void.
Deliver every cog-cart in the level's schedule to the DEPOT to clear; nine levels end in the CHIEF ENGINEER run.
Press P (or Esc) to pause, R to re-rig the current level; Space/Enter advances overlays.