Chroma Merge is 2048 played with pigments instead of numbers. Sliding tiles fuse only at equal value, and the colour wheel decides the outcome: red plus yellow pops out orange, yellow plus blue blooms into green, red plus blue deepens to purple. Overlapping mixes refuse each other, so every slide is a small act of colour arithmetic. Forge the legendary seventh hue — a tile that carries all three primaries at value 64 — to complete the wheel. The chalk-white Swiss-grid board literally saturates with colour as you get deeper, so the board itself is your progress bar.
How to play
Arrow keys or W A S D slide the whole board; on touch, swipe in any direction.
Two tiles fuse only at equal value — and only when their pigments match or are pure-disjoint primaries (R+Y=O, Y+B=G, R+B=P; mixes like orange+red refuse).
Score grows with every fusion; the board paints itself with a colour wash the deeper you push.
Forge a seventh-hue tile at value 64 to win; the board runs out when no equal-value fusable pair can slide together.