A watercolour campaign for the borderlands, painted wet-on-wet: azure washes against vermillion, every border a brush outline on paper. On your turn you claim one hex beside your banner, and an enemy hex cut off on every side flips to your colour. Win by driving an unbroken line of at least seven hexes between your two home edges — the northern march to the southern shore. The corner fords are burned, and the Vermillion AI plays a mean expansionist that races for its own edges and hounds yours.
How to play
Click or tap a highlighted hex to claim it — you may only claim empty hexes beside one of your own.
Surround enemy hexes on every side to capture them; captured hexes wash over into your colour.
Link your two home edges (north-west and south-west bands) with an unbroken line of at least seven hexes to win the campaign.
The HUD tallies hexes held by Azure and Vermillion; if neither line completes, the player holding more hexes when the board locks up wins.
Press P or Esc to pause; click the banner screen to start a new campaign.