stealth · 100 Little Games #67
Vertical cut for phones: watch 9:16 · download 16:9
You are the last keeper on a teal-black headland at gloaming: one lamp, one cone of warm light, three ships standing out in the fog off the port. Drag to swing the beam — the light is the only thing the convoy answers, and the only thing the kraken is hunting. Lit ships pick up rim-light, deck lanterns and a warm pip on the HUD; leave one in the dark too long and the night closes over it and the shoals take it. Keep burning and the LAMP HEAT gauge fills, and when it is hot enough something rises out past the shipping lane to come for the light.
Painted in a Hopper gloaming — silhouetted headland, lone warm window, drifting teal banks and oil-painting grain over the whole frame. The clip on this page is a scripted watch: the beam walked across all three hulls, the lamp doused and relit, and the kraken driven back three times before it ever got a tentacle on the port.