The tower floods from below and the water never stops. You have a stack of planks and a cat: spend a plank to patch a spraying wall seam or jack a floor line higher, then swim and climb your way up the stairwell gaps to the roof hatch before the waterline reaches it. Six towers deep — from the Boiler House to the Clock Tower — each one taller, leakier, and faster. Styled like a disaster poster: duotone alarm-red and flood-blue, bold condensed headlines, rain streaking past the beacon.
How to play
Arrow keys (or WASD) to walk, jump, swim and climb the ladders in the floor gaps — Up climbs, Up swims.
Click a leaking wall seam to patch it with a plank and cut the inflow; click a floor line to jack it up a step.
Planks are finite — grab floating flotsam on the waterline for +1 plank and +10 points.
The cat has a 4.8-second breath (the bubble ring around it): surface before it empties or the cat sinks.
Every so often a surge alarm hits: the water surges and a patched seam may blow open again.
Reach the roof hatch and step onto the EXIT — beat all six towers for the SHELTERED screen. P or Esc pauses.
On phones: swipe the poster (or the thumb pad) to steer, tap a seam or floor line to spend a plank.