Vector Descent drops a wireframe interceptor into an endless 3D phosphor canyon and asks you to keep flying. Spinning solids rise out of the tunnel in gates with one narrow gap each, and hollow score rings float in the lanes between them. The whole thing is drawn the way a Vectrex drew it: one green glow-line on black, pure vector wireframes, bloom and scanlines, not a single filled pixel. Push the throttle and the grid itself starts to warp and streak.
How to play
Move the mouse (or use the arrow keys / WASD) to tilt the ship and steer it through the gap in each gate of spinning solids.
Hold Space to boost: velocity jumps, the score multiplier goes up and the grid warps — but the energy bar drains, so use it in bursts.
Fly through the hollow rings to bank them: each ring is worth 100 points times your running combo, so chain them without missing.
Squeaking past a solid counts as a NEAR miss and pays a bonus, so take the tight line.
Score also climbs with distance travelled; your best run is remembered between goes.
Touching a solid, a wall or the canyon floor ends the run with SIGNAL LOST — click or press Enter to re-arm.
On a phone: drag to tilt, two fingers to boost, three fingers (or P on the keyboard) to pause.