One key zooms you between small — where a garden is a forest — and huge, where a forest is a lawn. The same terrain solves differently at each scale: tiny you rides dewdrops like trampolines and hops the widest gaps; colossal you steps over low walls but smacks straight into the hedges. The world flips palette with you: saturated macro greens when you are small, muted aerial grey-greens when you are colossal. Shift scale mid-jump and flow through seven rooms until the garden re-folds.
How to play
Arrow keys (or A / D) run left and right.
Up arrow (or W) jumps — hold the run into gaps; the jump arc depends on which scale you are.
Space shifts your scale: small (fast, low jump, fits under hedges, bounces on dewdrops) or huge (slow, high jump, strides over low walls).
P (or Escape) pauses.
Reach the glowing goal flower at the end of each room; seven rooms clear the garden and clock your time, shifts and falls.
Falling into a pond resets you to the room start — the run timer keeps ticking.