A Magritte puzzle-platformer where the picture never lies but the controls do. Every screen-edge you cross hands you a brand-new control mapping — mirror, reversed, rotated — and the totem colour beside each doorway tells you which one is coming. Cross into a RENVERSÉE room and gravity itself lets go: you fall up, and the apple you wanted is suddenly below. Five rooms, an apple in each, and then Le Juge, who is not above rewriting your arrow keys mid-trial.
How to play
Arrow keys move and jump — but read the totem colour before each edge: the mapping you get on the other side is written in it.
MIROIR swaps left and right; REVERS flips up and down; TOURNÉ and CONTRE-TOURNÉ rotate the whole pad; each door may also invert gravity, so your "jump" pushes you off the ceiling.
Grab the apple in each room first — the doors stay locked (Il manque la pomme) until you do.
Falling out of the painting or a gavel from Le Juge costs a life; three lives, then the canvas rolls up. Three apples in the tribunal room wins the trial.